Super high-res Samsung Gear VR headset could solve our vomit problems

The pixel density would dwarf its high octane rivals
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Samsung is said to be working on a standalone VR headset harbouring an industry-leading OLED display and pixel density.

That's according to industry insiders, who indicate an upcoming Gear VR headset could offer a density of 2,000 pixels per inch (PPI), blowing the likes of the Oculus Rift and HTC Vive — which both offer users around 460ppi — out of the virtual water.

Read this: Samsung Gear VR tips and tricks

The whisper comes after the Korean giant showed off a new panel at Display Week earlier this month that offers a 858 pixel density, while it was also rumoured to show off VR headsets with 1,200 ppi in a private meeting at MWC back in February.

Of course, while playing the number game with pixels is an eternal activity for companies, it's important to actually understand what this kind of density entails. Increased resolution and immersion, some believe, brings with it the potential to cause more cases of sickness.

However, this is something that Samsung isn't believed to be concerned about, and, in fact, hopes will actually nullify cases of VR dizziness.

"When using a VR device, the number of ppi should be much larger than it is now to feel natural without feeling dizzy," said an industry official. "The higher the resolution, the better the nausea symptoms will be."

As you may have already gathered, none of this is official just yet, although the rumours are starting to pile up regarding Samsung and its next Gear VR splash. With the Samsung Gear VR 2017 only just releasing, though, we suspect any new headset will debut alongside the Galaxy S9 and Galaxy S9 Plus next year.

If we're lucky, it may even be ready for our eyes by August, when the Galaxy Note 8 — the sequel to that exploding fiasco — is expected to drop, or receive a dedicated launch of its own.

Source: Naver Via: SamMobile

Super high-res Samsung Gear VR headset could solve our vomit problems


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Conor Allison


Conor moved to Wareable Media Group in 2017, initially covering all the latest developments in smartwatches, fitness trackers, and VR. He made a name for himself writing about trying out translation earbuds on a first date and cycling with a wearable airbag, as well as covering the industry’s latest releases.

Following a stint as Reviews Editor at Pocket-lint, Conor returned to Wareable Media Group in 2022 as Editor-at-Large. Conor has become a wearables expert, and helps people get more from their wearable tech, via Wareable's considerable how-to-based guides. 

He has also contributed to British GQ, Wired, Metro, The Independent, and The Mirror. 

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