Samsung Gear VR tips and tricks: Get started with your mobile headset

Don't panic - just follow these instructions
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The Samsung Gear VR, no matter which model you own, is actually very straightforward to get to grips with even for VR beginners. Slot your phone in. Download the Oculus app. Put the headset on your face. You're ready to go.

That said, we've put together a few handy hints and tips to make your first hour/day/week with your shiny new future helmet run smoothly. We get the feeling a fair few of these devices might shift over 2017 so have a quick read of this Gear VR guide before you get going.

Charge your phone before you begin

Samsung Gear VR tips and tricks: Get started with your mobile headset

Or keep a charger nearby - playing while charging isn't fun, the whole point is this is wireless. You'll want your Samsung phone's screen quite bright to make the most of the VR picture so chances are the battery will run down fairly quickly, especially if it's your first day or so with the headset. Ditto if a bunch of family and friends are trying it.

If you have the 2017 (or 2016) Gear VR, you need to slot in the right module for your phone into the front of the headset - microUSB (the skinnier, smaller one) or USB C (the rounder, bigger one). Just check the bottom of your phone and match it up.

Grab some headphones and adjust

Grab your on-ears or some in-ears and stick them in the headphone jack of your smartphone. You'll still be able to hear friends heckling you but it really does enhance the immersion to get the audio via headphones and not your phone's speaker.

Tighten the strap around your head and wiggle the headset around in front of your eyes. There's also a focus dial on the top of the headset which you can then tweak to get the best picture (though you can't adjust each lens independently).

You can use the Gear VR seated or standing, but we'd recommend a swivel chair (like an office chair) if you have one as it encourages/helps you to turn around and not just look straight forward.

Teens are A-OK, kids maybe not

Samsung and Oculus' official guidance for the Gear VR and kids is this: "Not for use by children under 13. Watching videos or playing games with the Gear VR may affect the visual development of children... Adults should monitor children closely after using the Gear VR if children feel discomfort."

It's up to you how much near-screen time you let your kid have - we're looking into this very topic of the possible psychological and developmental effects now and will have a feature up over the holiday break.

Start with the right demos

Samsung Gear VR tips and tricks: Get started with your mobile headset

You can't even download the Oculus app and store until you actually slot the Gear VR into the headset. That's the first order of business. So if this is a gift (and you know their Google Play store), you can save some faffing by getting it ready first.

Read this: The best Samsung Gear VR apps, games and experiences

We'd recommend demos and short games like Cirque du Soleil, Star Wars, Within, Land's End and the library of Oculus 360 videos around the world as initial demos so you know what's up with VR. Then you can move on to other games and experiences as well as the huge number of videos on the Samsung VR library. Avoid driving games or experiences that move the user too much so you don't start off with sim sickness.

Pick up a controller

Samsung Gear VR tips and tricks: Get started with your mobile headset

The new 2017 edition for the Galaxy S8 comes bundled with a controller, which you can also buy separately. This isn't supported by many games yet and is more geared towards casual gamers but it's still an easy to use, fun accessory.

Otherwise, lots of Gear VR apps and games use the head controls and trackpad on the side but you can also hook up a controller to your phone for use in VR. All you need is any Android compatible Bluetooth gamepad (Steelseries, Moga etc) but Samsung does also sell its own option if you want to stay on brand. Nyko is also working on a Gear VR GamePad so keep a look out for that as well.

Again, make sure it's fully charged before you start playing. Constantly recharging VR controllers is one of the First World Problems we're dealing with at the moment.

You can also now use your Xbox controller with some Gear VR games thanks to an update. The single Daydream-style Gear VR controller is a start but we're still waiting for sign of those handheld Rink controllers too and future versions of the Gear VR should come with Leap Motion hand tracking.

Watch out for fog, dust & cracks

Samsung Gear VR tips and tricks: Get started with your mobile headset

If you went for the 2015 edition (or earlier) to save some money, watch out for lens fog when you first put it on each time. It'll go away after a while - if the temperature in the room stays the same - so maybe just muck about in menu screens rather than ruin the beginning of an experience.

It's a pain when you're passing around from user to user but since the 2016 edition (the one for the S7 etc), Samsung has pretty much fixed this problem.

You'll be using your phone day to day so (from experience) try not to crack the display as this will ruin mobile VR. Get a dust cloth for the lenses too for in between Gear VR sessions.

Give your phone a break if it gets too hot

Watch out for your phone heating up, too. This will particularly affect older Galaxy phones after 20 minutes+ or so of VR. And if you're one of those people who didn't return their Note 7 after the explosion recall: don't, just don't even. This is your face, guys, don't eff it up.

Get social

Samsung Gear VR tips and tricks: Get started with your mobile headset

It's lovely getting lost in a solitary VR experience like Rosebud, GONE or The Night Cafe. But if you want to go social in virtual reality, there's a couple of ways to do it. One way is to try apps like Oculus Social or AltSpace VR which puts you in avatar filled chat rooms or meeting spaces.

As for your IRL friends or family, Keep Talking and Nobody Explodes is a great party game which involves one person in the headset taking instructions from the rest of the players.


How we test


Sophie was Wareable's associate editor. She joined the team from Stuff magazine where she was an in-house reviewer. For three and a half years, she tested every smartphone, tablet, and robot vacuum that mattered. 

A fan of thoughtful design, innovative apps, and that Spike Jonze film, she is currently wondering how many fitness tracker reviews it will take to get her fit. Current bet: 19.

Sophie has also written for a host of sites, including Metro, the Evening Standard, the Times, the Telegraph, Little White Lies, the Press Association and the Debrief.

She now works for Wired.

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