It's still $3,000 per headset and it's still a Developer Edition i.e. Microsoft isn't pitching this as a consumer-ready device. But it's good to see that the requirements have been opened up already. Good news for filthy rich early adopters.
According to the Windows blog written by Microsoft technical fellow and lead on HoloLens, Alex Kipman, the update also includes Microsoft HoloLens Commercial Suite which is geared towards enterprise and adds more security and device management.
It looks like the Commercial Suite isn't free either with the notes page instructing devs to, "Please contact your local Microsoft account manager to purchase the Microsoft HoloLens Commercial Suite."
There's also Bluetooth gamepad support for devs now as well. The notes only specify the Xbox One S controller and doesn't say anything about Xbox One controllers. Oddly, the initial release of the dev kit came with a Bluetooth controller making this update seem redundant.
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So it's still not the consumer version but with more devs on board creating apps, we're one step closer to having HoloLens at home. But we're also hoping when the time comes, it won't cost so much to try mixed reality.