Over the past couple of years we've seen Valve develop and license a bunch of technology aimed at making virtual reality a better, more immersive experience for everyone. Now it's back at it again with some new lenses.
Valve says these lenses are designed to usher in the next generation of VR experiences. The lenses can optimize the clarity and image sharpness while also reducing stray light.
Read this: How VR tracking works, and how it'll change
The new tech is calibrated by Valve to work with both OLED and LCD displays with a field of view between 85 and 120 degrees. The company has also worked on correction software that'll be bundled with the lenses, which will be available with the larger SteamVR technology suite.
Speaking of that larger tech suite, Valve says there are other "core components" involved that will help make better VR experiences. The company has been in talks with headset makers who specialize in both OLED and LCD displays, providing "hardware and software solutions" to make sure that hardware can provide the best possible experience.
Basically, Valve recognizes that building a great VR experience isn't just about one thing, like great room-scale tracking or immersive controllers, but a multitude of things adding up. So Valve invests in and creates these technologies so that others can use them to make better hardware, which can then be used to play all that VR content on SteamVR.
Lest we forget, there's also Valve's amazing Lighthouse tracking, Steam VR and, more recently, the Knuckles controllers, which aim to track your fingers in VR. All of this tech is available to any company that wants to go ahead and make its own high-quality VR headset.
In the long-term, you can practically feel Valve looking beyond the HTC Vive, hoping more and more companies build SteamVR headsets specifically. Likewise, HTC has gone beyond Valve by working with Google on a Daydream headset. We've also got the LG SteamVR headset on the way, building off of Valve's technology to go after both Oculus and Vive.