Tech for your connected self

​Oculus room-scale tracking is on its way

Latest Rift update brings the support, now we just need the hardware

Oculus Rift has taken a step out of the HTC Vive's shadow, as support for room-scale tracking is set to land on the platform.

While Oculus Rift blazed a trail for consumer-grade VR, it has lacked support for camera sensors, which enable users to walk around within a space, meaning that Oculus experiences have remained pretty static. But a new update to Oculus Home spotted by Engadget indicates that support for four sensors is incoming.

Essential reading: How to set up Oculus Rift

Now hold fast. Those sensors aren't available yet, and nor are the long-awaited Oculus Touch controllers, which should help create a HTC-rivaling experience. A release date for the long-delayed controller is tipped for mid-October as the team at Facebook HQ work on getting them out there as quickly as possible.

Oculus Touch controller

That's because recent data has indicated that the HTC Vive could be outselling the Oculus Rift by a factor or 2:1, despite a significantly higher price. That's not good for Oculus, which is still to considered by many to be the VR headset.

It's not been the smoothest of rollouts for team Oculus after some pre-order shipments of the consumer model had been delayed for months when the headset launched earlier this year. The company has since announced that headsets will now ship within 2-4 business days.

The potential of room-scale tracking for the Rift is huge and hopefully we're not left waiting too long to see it added it the VR setup.

Check out our review of Oculus Rift, the best Oculus Rift games and the verdict of our definitive HTC Vive vs Oculus Rift head-to-head.

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1 comment

  • VoR says:

    I'm delighted to hear that VIVE is outselling Rift 2:1. While Oculus / Facebook continue to lock-down software in exclusivity deals, HTC and Steam are trying to fling the door wide open. The VIVE is the superior device right now. With room scale and handset tracking, the immersive experience is far better. The VIVE deserves it's place at the head of the table. Gamers tend to be loyal to their roots and I hope the people at Oculus continue to be hit on sales. Maybe, just maybe, they will learn that the industry should put the consumer ahead of self-interest.

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