As usual, there's been tons happening in the world of VR both on the site and off Wareable.
It took us awhile longer but after rigorous testing and lots of time spent in other worlds, we finally came to a conclusion in our Oculus Rift review. Shortly after, we delved into the differences between the two major PC VR headsets in our Oculus Rift versus HTC Vive piece - each are suited for different experiences. And in case you need help, we've put together a short list on how to set up the Oculus Rift.
Beyond the Rift, it looks like Microsoft Research's latest project is pushing forward with hand tracking and HTC is going all in on VR with a new subsidiary. We also updated our thoughts on VR versus AR and even tried out the New York Ghostbusters experience that The Void helped create (it was fantastically fun but could have done without a big headache afterwards).
Keep on reading below to catch up on this week's VR headlines.
Read this: VR news blips and tidbits
Nintendo is officially jumping into VR
The company behind a good chunk of 80s-90s nostalgia inducing games and consoles is notorious for being tight lipped about its technology. But it looks like Nintendo may have something planned for its new NX console involving VR. However it'll be some time before anything's officially official - the NX is purportedly coming out March 2017.
Twitter is also jumping on the VR (and AR) bandwagon
Twitter has been quietly creating a team to focus on VR and AR development in-house. It's unclear exactly what will be the end result but little birdies have twittered that its acquisitions and new hires could be working on videos, user interfaces and machine learning. Most intriguing, Twitter.
Google shows off VR at Cannes Lions festival
Advertising is a necessary evil and while there aren't very many with VR involved, it's only a matter of time. Google's vice president of virtual reality Clay Bavor and team were on hand at Cannes Lions to illustrate what VR can do with Tilt Brush, naturally.
Using Google Daydream before its out
Daydream is Google's latest venture into VR - think Google Cardboard on steroids - but it's still not out yet. However, if you're the curious type, there's a how-to for developers working on Android N which houses a simple VR painting program - and it doesn't sound too daunting if you want to try it out.
Jaunt is opening up rentals for its rig
Want to be a fully fledged VR filmmaker but can't fork over the cash? Many VR camera companies have started rental processes you can sign up for and now Jaunt has joined up. For 'just' $4,500 per day, you can rent the hardware and use the software to create your works of art. We say 'just' in quotes because that's still a hefty sum to use the tech. It may be worth investing in smaller 360-degree cameras instead if you're not a Hollywood director.
Play this: World of Diving
World of Diving is an online, multiplayer game where you're armed with hi-tech deep-sea diving gear and submarine vehicles, a photo camera, and your exploration kit. With all your gear, and a sense of adventure, it's up to you and friends to reveal, salvage and catalog the ocean's mysteries. You can even step into the shoes of a game designer to build and share your own diving locations and missions with your other players.
Watch this: Notes on Blindness
This short film has been around for awhile but was recently recreated for VR by Arte Experience. After decades of steady sight deterioration, writer and theologian John Hull became totally blind. He began documenting his experiences on audio cassette which is how the film and this project were born. His original diary recordings form the basis of the six-part interactive non fiction project using gameplay mechanics and virtual reality to explore his emotional experience of blindness. It's an incredibly fascinating and moving experience that you can't miss.