Oculus Rift v PlayStation VR: What is the best VR gaming headset?

Sony and Oculus' first gen headsets go head to head
Oculus Rift v PlayStation VR

While it would be nice to paint the rivalry between the Oculus Rift and Sony's PlayStation VR as a David and Goliath-style battle, the lines are actually a bit more blurred.

Oculus could have been the plucky underdog, but its $2 billion acquisition by Facebook back in 2014 turned it into a Silicon Valley giant. Sony, on the other hand, has been hit hard by losses in the last few years, and the former king of tech's crown is slipping.

But VR has pushed both to the forefront of our imaginations. Both the Oculus Rift and Sony PlayStation VR are now available to buy. And with the difference in price, it's no wonder that PS VR is expected to outsell the Rift considerably.

But which will have the best shot at glory? We've had both installed at home and in the Wareable office for a while now - the Oculus longer obviously - so here's what we reckon so far.

Oculus Rift v PS VR: Design and comfort

oculus rift vs ps vr

Anyone who's ever found themselves playing a game for hours at a time (just one more level!) will attest how important comfort is, and when you've got a headset strapped to your noggin even the slightest irritation is going to be magnified immensely. It's important, then, that both Oculus and Sony get their headsets just right, but it's a literal balancing act of packing it with technology and not making it feel like you've got an overweight sloth clinging to your face.

The Oculus Rift is covered in a black fabric that makes it look smooth and less like a piece of hardware than the other VR headsets. It's also been a comfy headset to wear even after several hours of gaming. Despite looking heavy, it's lightweight and the straps are easy to adjust. The cords are housed on one side so you can loosen or tighten the top strap without having to worry about finding the velcro (looking at you HTC Vive). However, it's an annoying fit for glasses-wearers and requires some finagling to get the right comfort levels.

Read this: How Oculus Rift works, features, specs and games

Sony takes a different approach to the design, and it looks far more sci-fi in a kind of Star Trek way. It cleverly positions some of its tech in a helmet-like portion above the goggles, which means it doesn't feel like you're wearing an enormous pair of comedy glasses, and it also distributes its weight in such a way that none of it is resting on the bridge of your nose or your cheeks.

The final PS VR design also moves the majority of the unit's weight from resting on the top of your head, and it's even usable when you're wearing glasses. A quick-release button also makes it easy to get on and off. One downside to the Sony - the flaps either side of your cheeks don't feel as secure and snug and have been known to come away from the main headset.

Oculus Rift v PS VR: Display

oculus rift vs playstation vr

PlayStation VR features a 5.7-inch, 1920 x 1080, OLED display split vertically to deliver a resolution of 960 x 1080 to each eye. Oculus Rift's resolution is 2160 x 1200, over two OLED displays, so that's slightly more pixels per eye which can really make a difference.

The final consumer PS VR upped its initial display size from 5-inches and added RGB subpixels, which help smooth out the image. That said, the difference between the PlayStation headset and both the Rift and Vive is still apparent once you've tried the higher end headgear with a slight screen door effect on PS VR. How much that's worth is up to you.

In order to reduce eye strain both screens need to operate at high refresh rates: the Oculus Rift tops out at 90Hz, but it's now PlayStation VR that wins out in this battle, as it runs at 120Hz – higher than both the Oculus Rift and HTC Vive. The latest Rift delivers a 110-degree viewing angle, over PS VR's 100-degrees, which means it has a bigger field of vision, however.

Even now, the PS VR has a small gap under the headset, so there can be a little bit of light bleed if you've not adjusted the headset just so. This might be oddly reassuring if you're playing a game in which you have no feet.

Rift also does the same thing - which is apparently meant for the different sized noses and face shapes out there. However for those with smaller features, there can be a very noticeable hole of light under your eyes.

Oculus Rift v PS VR: Tracking

oculus rift vs playstation vr

All these 3D shenanigans require a hell of a lot of processing. On top of delivering a separate but perfectly synced imaged to each eye, both the Oculus Rift and PlayStation VR have to stereoscopically render objects, keep a track of both the user's head movements and the headset's position in physical space.

And as the screen is within inches of the user's eyes graphical quality is paramount: an errant artefact here or a drop in frame rates there could send gamers into that particular circle of hell which is only escapable with a megadose of Migraleve.

The PlayStation 4 is just about up to task for this. It's at the very beginning of its life cycle so it's malleable and easy to add extra bits and bobs to, and its AMD graphics processor has been built from the ground up to handle stereoscopic 3D processing. Now, you also have the choice of the PS4 Slim and the PS4 Pro which we'll be trying out with our headset very soon.

Nevertheless, Sony has had to create a secondary box that connects to the PlayStation 4 via USB and HDMI, to handle the specifics of PS VR's operation. A neat feature of the box is that it also includes HDMI-out, so you can connect a screen and see what the user's experiencing without any distortion.

Read next: The ultimate Oculus Rift set up

Thanks to the flexibility of the PC as a platform the Oculus Rift's system requirements are more relaxed, though it's gone all-in with Windows 10 thanks to a partnership with Microsoft. Mac and Linux support has been dropped for now.

The computer itself needs to be capable of "running current generation 3D games at 1080p resolution at 75fps or higher," according to the Oculus site, which is a fairly modest requirement given the power of most modern computers. In fact, we reckon you could build a Rift-capable PC for about the same price as a PlayStation 4.

You're looking at a setup with at least an Intel i5 CPU, 8GB of RAM and an Nvidia GTX 970 or AMD 290 graphics card, according to Oculus.

Oculus has full 360-degree tracking via a discreet, microphone-style sensor that sits on your desk and monitors the movements you're making.

Sony's VR headset uses the PlayStation Camera and nine LEDs to provide equivalent tracking, and can also locate the back of the head as well as the front so users can look directly behind them. And no, you don't need to be possessed by Captain Howdy to take advantage of this.

Oculus Rift v PS VR: Audio and controls

oculus rift vs playstation vr

Sound is a subtle but important part of a virtual reality experience. Sony – which is renowned for its Hi-Fis and Minidisc players – has a decent grasp of this, and used a huge sound studio to create a new 3D positional audio engine specifically for PlayStation VR. Slap on some headphones and you'll experience footsteps climbing stairs below you, or a helicopter flying overhead, depending on the game.

The Oculus Rift brings integrated audio to the virtual reality mix with headphones attached to the headset, though you can swap them out for your own pair if you'd like to.

Essential reading: PlayStation VR: Everything you need to know

Oculus' Audio SDK allows the use of Head-Related Transfer Function (HRTF) tech, combined with the Rift's head tracking to create a sense of true 3D audio spatialisation, meaning Rift developers can immerse users "sonically in a virtual world, surrounded by realistic sounds in all directions."

If that sounds good on paper, it sounds even better in practice. The audio on Rift works like a dream and you don't even have to crank the volume up all the way for it to feel fully immersive.

As for controls, Sony's PlayStation Move controllers are already spatially aware, and plenty of PS VR games prefer you to play with them over a DualShock. Tracking isn't captured perfectly by the Camera and we'd expect to see controllers built from the ground up for VR arrive in the next year or two from Sony.

Thanks to the aforementioned Microsoft deal, every Oculus Rift comes with a wireless Xbox One controller. Then there's Oculus Touch, the controllers unveiled by Oculus that look like a gamepad chopped in half. They let you reach out into VR space, interact with objects and make gestures with your hands (you can point at something, for example). They're optional extras though, and are finally launching on 6 December - we'll update our Rift review when they do.

Oculus Rift v PS VR: Games

Oculus Rift v PlayStation VR: What is the best VR gaming headset?

There's plenty to get going with when it comes to PlayStation VR games so check out our best of list. We've already been playing titles like Rez: Infinite, Batman: Arkham VR, Headmaster as well as The Assembly and EVE: Valkyrie.

There's about 50 apps and - mostly - games to choose from night with new titles and experiences popping up each week. We've still got big names like Star Wars Battlefront and Resident Evil to look forward to plus there's a really nice range of prices, single and multiplayer etc.

PS VR is slightly lacking first person games with long campaign modes, for instance, but these take time to develop for VR and we're bound to see more as the months roll by. If you put a virtual gun to our head, we'd go PlayStation VR for games that will satisfy most gamers but that could easily change.

The PC is brimming with Oculus Rift titles, whether they're new games, ports or fan-created modifications. Valve was among the first to ensure its games are Rift ready, and the hugely popular Minecraft has been ported to Oculus Rift despite creator Markus Persson's disapproval of Facebook's buyout of the company.

The PC also has a well-established indie movement which could put the PlayStation's to shame: Oculus is investing $10 million to support indie game development. What's more, you can play 2D Xbox One games in a 3D virtual theatre on the Rift - though, yes, likewise with PS VR's Cinematic mode.

Oculus has been previewing some really exciting new games (Lone Echo, Robot Recall, Superhot, Wilson's Heart) for the end of this year and 2017, some of which will be Touch controller compatible. That's Oculus' next big challenge, in fact, getting devs to create for its new accessories which are shipping very late.

Rift v PS VR: Price

Oculus Rift v PlayStation VR: What is the best VR gaming headset?

Oculus Rift has been shipping for a while now. It costs $599 after shipping and taxes, plus comes with a couple of free games and an Xbox One controller. Oculus Touch will cost you an extra $199 plus a $79 room-scale sensor. Then there's the PC, as mentioned above.

Sony's PlayStation VR is now on sale for the much more accessible price of $399. There's also a launch bundle that Sony's recently announced. Priced at $499, you'll get the headset, a PlayStation Camera and two Move controllers along with PlayStation VR Worlds and Playroom VR digital download. Now, you'll need a PS4 of course and the Camera and the controllers can be bought separately - the cam is mandatory.

There's been no confirmation from either Oculus or Sony on when their second gen VR headsets will launch. Apart from a tease, that is, of Oculus' standalone Santa Cruz prototype in October.

Oculus Rift vs PS VR: Verdict

Oculus Rift v PlayStation VR: What is the best VR gaming headset?

There's no clear-cut winner because the right VR gaming machine for you will depend on how you play, what you play and - most crucially - how much cash you're willing to part with.

Oculus is going down the road of exclusive games and is of course, PC VR. Sony on the other hand is a console driven experience (with also a few exclusives for its following), and remains the easiest VR to jump into if you already have a PS4.

In terms of head-tracking, there's not much to choose between them and both seem to be on the same level. When Oculus Touch does launch, this will undoubtedly put it in a different category to the basic controller tracking you get with the PS Moves, though.

The screen is arguably the most important part of any virtual reality experience and Sony's recent OLED revamp addresses a lot of the issues of the first prototype. Rift's screen has been great so far with clear images and very low latency. Motion sickness does depend on the games but, anecdotally, we've seen more issues with the PlayStation VR than the Oculus Rift.

And again, we're back to the ecosystem attached to each unit. The PC is the go-to platform for indie games, and it sports a charmingly haphazard flexibility, which has been generally unheard of on consoles. But not everyone owns a VR-ready PC or be willing to shell out an additional sum of money for one.

The PlayStation 4 is more locked down in terms of availability and pricing, and this adds a trustworthy stability to its games. As expected, there's a bunch of free and sub-$20 titles to choose from already.

Of course, most consumers will have decided which virtual reality headset they'll support depending on the hardware they already own. But the run up to the holidays will see some big promotional pushes regardless, not to mention HTC Vive, Google Daydream and Gear VR muscling in to try to get your attention.

Additional words by Lily Prasuethsut

Which VR headset do you own? What do you like and what annoys you? Are you trying to choose between two options?


  • erik_malkavian says:

    I have to agree about Oculus Rift and their connection with the PC community winning out.  Many people (myself included) are not going to purchase a PS4 just to be able to use a VR headset.

    I don't like the restriction of the Oculus Rift SDK licensing (Draconian in my opinion) but for the moment the best option.  We'll see if Samsung or Microsoft have better solutions (Open Source)

    • mhm_right says:

      Many people (myself included) are not going to purchase a PC just to be able to use a VR headset.

      You simply forgot that many people have PS4... For me as a entertainment system a console was always better choice.

      • Frostbite says:

        Yes, for you. For me the best platform for entertainment is open, and that's not a console.

      • Frostbite says:

        For you, sure. For me, the OBJECTIVELY better way for entertainment is an open platform like the PC where I can do what I want with what I buy. Be it mods, using any controller ever, swapping hardware, stuff like the Rift, etc. Consoles are locked down and you do it their way or not at all, no thanks. That's stagnant and leads to being complacently ripped off.

        • CradlerofDeath says:

          I bought a ff14 controller for pc that never worked and could never get the drivers to work properly with the pc.The funny thing is the controller was made for pc and I could never get a controller to work consistently with my gaming pc tbh.So pc is good with a keyboard and mouse but other than that compatibility issues arise quite a bit with pcs something that gaming systems don't have since ps4 controllers obviously work with the ps4.

          • ttim says:

            you prefer playing ff14 with a controller over keyboard and mouse? :x

        • vidasnake3000 says:

          and you think Oculus doesn't have an expiration date? hahaha PC hardware has the shortest life span. 

        • jEricEdwards says:

          For you sure, but for me I like the freedom that I have to mod out my PS4. I can totally manipulate it whereas windows has a lot of piracy blockers which prevent my abilities. Also, I like to connect the Vive to my PS4 because its room based. Soon I'll be connecting my Vive to my playstation VR and do a half and half setup where I have one eye using PSVR and one eye using Vive.

      • fuckyou says:

        I dont have a PS4...Jackass. You think we are rich?

        • kniftagstuh says:

          Hmm lets see about 400 bucks for a ps4 or a minimal 1k for an oculus able PC...
          Apparently you are rich.

          • xFATALSUPPORTx says:

            That's far from it, actually. I'm certainly not rich, I'm a university student. Yet I bought an $1,800 PC earlier this year after working a minimum wage job, 15 hours a week, for about 7 months. I also paid for one semester of university. I live in New Zealand by the way. $NZ 1800 is approximately equal to $US 1,300.

          • ODB says:

            Thats utter shite, I built my PC for less than a grand. Over time i have added on bits that have pushed it way beyond that but thats HDD's etc. The core of it was way under £1k. You could easily build one for under £500 that would run the oculus no problem.

            I actually have an Oculus DK2 so this isn't me guessing it will run

            • Anogaijin says:

              I don't get it. I mean, I dont get what you trolls are arguing about. Can we keep it about the tech?

              Reality check: 350 for a PS4, between 500-1000 for a similar experience on a PC. Saying a console is the expensive option here is ridiculous at best. 

              • bugatti says:

                Well I have a GTX 970 Sabertooth motherboard 8350 Cpu and 8 GB Ram. I also have a PS4. Oculus supports Pc, Btw great, and Xbox one which I don't have. although PS VR supports PS4 which I like. If play station were to say right we will let the users of this headset use a PC I would immediately choose PS VR.

                • SethClifford says:

                  Weeeel I've got an AMD x4140 with 21 jigawatts of RAM and a ten-core processor and I *still* bought the PS VR.

      • BBCJohnson9 says:

        So mhm_right, you wrote your comment on your ps4 browser ?? Fucking moron.

    • aaa says:

      I see no reason for not being able connect Morpheus to PC. It is a USB and HDMI cables. Some tweaking with software and drivers, and morpheus will run as nice on my ps4 as on my pc.

      • xFATALSUPPORTx says:

        But why would you? If you want VR on PC, just get the Oculus Rift.

        • Gaderas says:

          Its simple realy if you like pc an ps4 and arnt in a war you only need to buy one headset. Plus ps vr has its own hardware to help it run,  so the pc recuirement for ps vr will be mutch lower in my opinion.

          • fox79 says:

            But Sony are bringing a more expensive ps4 neo that is more suited to the VR for power reasons so who knows what ps4 neo will cost prob £350/£400 so you add this with a PS Camera which you need and the 2 wands ect and your at £750 for an inferior VR experience...Hmm think I'll get a NX,VR is not even good it waters down games and until you can get 4k VR the games just wont look believable and when your meant to be inside the game then graphics need to be outstanding and there not there yet.

        • dsadsadsad says:

          Nope nope nope. Palmer said that we should blame our own countries (Europeans) for the +142 euros in price.

          Well, I blame Palmer and the same does a lot people. Thats the nice of it. For PC Oculus it's not the only option. 

    • Paxter82 says:

      Without a doubt spec wise rift wins hands down but history and the facts prove that in the end market size, price point, and developer support will make or break both devices.

      At the moment on face value it does seem that ps4 will have an edge, considering that every ps4 is essentially a Morpheus ready machine vs prob at most 4% of the PC out there is ready for rift, big name developers will be hesitant to invest in it. Also ps5 is still about 2-3 years away vs a PC that evolves in power almost double every six months some people will find they will need to catch up if they just run the recommended specs by rift come the same time next year. And while the ps4 is graphically inferior it is still relevant for the mass who don't care too much about graphic power and just want to play hassle free.

      Rift is really expensive for most gamers to go into, and if Sony does the Japanese thing by going in with a slightly subpar product at half the price (assuming) it will definitely make it even more enticing for gamers and developers. 

      PS4 games for Morpheus seems to be getting decent support with almost one new game every month being launched with Morpheus enabled and if the vr set becomes a hit that would see even more titles in the next 1-2 years.  

      As much as I am a fan of the PC it seems on face value in the vr war content and support will mean more than specs 

      • Shinobi says:

        You're full of crap if you think only 4% of PCs are capable of VR. Any PC that performs as well as the PS4 in regular games will perform as well as the PS4 in VR games. Anything from about a gtx 750ti and up. I guarantee that's a hell of a lot more than 4% and adds up to many millions of PCs capable of VR at PS4's level or better.

        To build a PC as powerful as the PS4 is not that expensive. And those people can always upgrade later whenever they want to.

        The price difference between the Oculus Rift and PSVR isn't as big as you make it out to be either. PSVR costs $399 for the headset + $60 for the camera so you're looking at $459 for PSVR vs $599 for the Rift. That is not a big difference at all...especially if you consider the other advantages the Rift has. Plus two included VR games and a controller. 

    • fb_173858 says:

      Well, I am getting a PS4, though whether or not I get the headset isn't a problem, as I didn't hear about it until a week ago.

  • ojmstr says:

    You forgot to mention that you can use The Morpheus while standing up while the Oculus Rift will be a seated vr experience. 

    You also forgot to mention that The Morpheus has ps move controllers that costs $20 compared to The stem system on pc which costs $380 and their pretty much the same tech. 

    And lastly what you wrote (quote) "essentially anyone can create a game and put it out there for the Rift, while there are still many hoops to jump through to get your game on PlayStation Network".

    The reason for that is that Sony are stright when it comes what they want to have on their console, they demand high quality games even for indie games. btw Project Cars is confirmed as well For the Morpheus and most likely much more to come.  

    Just wanted to get that info out there for all you VR folks, have a good day. 

    • xFATALSUPPORTx says:

      You can still use the Oculus standing up and moving around, it's just very limited since you're tethered to the PC.

  • 3ddb says:

    htc vive seems to be the best of both worlds so far

  • R00tuzr says:

    I personally would want to get the rift. But I'm not looking to put a gaming PC in my living room. This is why I feel ps4 will win the war. they are already in 20+ million houses already. The way rift will win is if they partner with Nintendo or Xbox.  

    • darkPSY says:

      They did partner with xbox/winodows 10. Big move from them.

      • Gaderas says:

        thats if microsoft dosent make an x-box version for the console, that is also conpatible for pc and leaves Oculus to decay into dust.

        • Dandoehrman says:

          Microsoft did not actually partner with Oculus playing Xbox One games in VR only in theatre mode. Which sucks because I have an xbox one and now am deciding which one to buy, PS VR or Oculus. Microsoft is making a huge mistake by not allowing Xbox One VR

          • drd7of14 says:

            Although it was only recently announced, the PSVR supports 2D Theatre versions of all PS4 games too, except directly without a pc in the way. The entire UI is supported with 3 different zoom levels. :)

        • fb_173858 says:

          They is the possibility that the Hololens will be compatible with Xbox One, though i'm not shelling out $3000 dollars for the hololens alone.

    • rservello says:

      There are now gaming PCs that cost the same as consoles and are smaller and upgradeable.

      • kniftagstuh says:

        Yet lack the power to power the occulus, there is no GTX970 which is a card of 400 bucks at the same price of a console. there are also no AMD r9 290 versions and those are just the minimal required GPU's also if the smaller pc has a laptop motherboard and has a GTX970m and you think yeah now i can use my Occulus forget it lacks the power of the desktop gtx970... next time go search for prices of minimal recomended specs before you spurt bs

        • Shinobi says:

          Complete and utter nonsense. The GTX 970 is not the minimum graphics card for VR, it is simply the card Oculus recommends to ensure great performance in even the most demanding VR games. 

          I have run VR games on the Rift, and many other people in the VR community too, on PCs with much lower specs than the GTX 970. 

          It just depends on what kind of games and at what settings you want to run them at. But lots and lots of PCs will be able to run anything equivalent to what the PS4 can run in VR. 

          The kind of games that will require a gtx 970 on PC will be the kinds of experiences not even possible on the PS4. 

        • Shinobi says:

          The GTX 970 does not cost $400 either. They can be had for under $300, with the better superclocked models with better coolers going for around $350.

  • rservello says:

    why do we need a "winner"?  Competition is a good thing.

  • Bobloblaw says:

    I'm not sure any of the specs really matter unless you are die hard Sony/Non-Sony here.  Just like any tech, the platform that can develop a really popular "System Specific" game to utilize the tech will ultimately win out.  Period, the end.  I'm a Sony fan but many of the games on the PS4 are cross-platform and were released on or before PS4.  Most likely this VR breakthrough game would be developed on PC first (unless Sony has something up their sleeves) so it's unlikely that a PS4 headset will "win out".  That being said, like the cameras and other tech add-ons, I wouldn't expect to actually experience something great until at least 1 or 2 generations have been out.  That would mean people actually wanting these things in larger numbers around the PS5/PS6 timeframe (assuming they are proven useful in some way that a controller/keyboard is not).

    My prediction:  This tech will remain an "accessory" for a long time to come and will be used specifically for simulator games only which I assume captures a tiny portion of the market. IF the day comes when it acts as more than a fancy steering wheel, it will not be a PC/PS/XBX specific item but will be a logitech accessory you buy from your local tech store.   I remember wearing these goggles in a tech lab 20 years ago as a proposed car showroom showcase.  I'd say we have at least another 5 (realistically 10) years before we are at a place where the goggles are more than just a view-master in disguise displaying what we already see on our televisions.

    • Gaderas says:

      You are wrong the end is near...

  • Thud says:


    The PlayStation 4 is just about up to task for this"


    I know that Wearables needs support from the industry leaders but everyone know this is NOT TRUE. The highest power gaming rigs will falter at these loads. And these rigs are 10x PS4's

    • Daveccarsley says:

      Yup. You're right. Turns out you are a well respected tech industry leader yeah?

      1. Go to google

      2. Type in "PSVR hands on review" (ya know, that means from people like me, who have actually used it, as well as rifts, and know what the fuck we're talking about.)

      3. Read 

      4. Shut the fuck up.

  • mbr6300 says:

    With these specifications, the VR systems will be a big fail. This resolutions are so ridiculously low that there is no way an average consumer will accept this. If anyone has played with an oculus rifts dk2 (pretty close in terms of resolution to release version) he/she knows what I mean. The display is so pixelated that there is hardly anything to recognize in the center field of view (e.g. essential for playing racing sims or 1st-person-view games). To have an acceptable image the resolution has to be 6K at least -> and there you have another problem. Regular hardware will be far to slow to produce the images with high enough framerates and low enough lag times. VR = biggest technological fail in 2016. Sorry still too early for this kind of technology...

    • drd7of14 says:

      "Regular hardware will be far to slow to produce the images with high enough framerates and low enough lag times."

      -It's nice of you to say this, but they've shown the tech to work with high framerate and minimal lag, so what are you talking about? Do you have any actual experience using VR, or just spouting out nonsense words?

    • Shinobi says:

      Nope. That's not true. These VR headsets are already providing a sense of presence that is palpable and convincing. You forget about any perceived pixel structure unless you're actively trying to focus on it. Yes, I've used the DK1 and DK2. I don't think VR has to achieve the sharpness/clarity of real life or even of our 1080p displays from 6 feet back to be compelling and worthwhile. 

  • MrrDay says:

    People tend to forget one thing about Microsoft by the way for partnering with the Rift...The Kinect.. If they able to fully connect both the Kinect and Rift together seamlessly... PS Morpheus will stand no chance.. Now we need someone to come up with a body suit to mimic certain sensations in the body and its game over..

    • Polysix says:

      Sorry, that won't happen. Kinnect has far too much latency for VR. Palmer Luckey himself said this many times.

      Kinnect is not a good fit for VR. Maybe some future MS version but not the current version NOR the Xbox One. Good article and actually as a rift DK2 owner I'm now favouring sony because I know that what is MOST important is a slick user experience, good price, PROPER VR INPUT and GAMES! I've played enough gamepad only/hacky experiences on the DK2 to not care about the consumer rift at $600. I would rather buy Vive with proper control and roomscale tracking from the start if I'm using my PC - as that is really great VR right there. For the stuff the rift is targetting the PSVR will provide just as much if not more fun and the tech differences in the screen etc won't even factor in at this stage, it'll be more about how much fun, how easy, how cheap. Vive + PSVR is a great choice, Rift is a bit no mans land now due to pricing and no bundled VR controls and delayed touch too. 

      • Shinobi says:

        Lol what a load of crap. You're a Sony fanboy plain and simple. No one else would be that biased, or that wrong about the Rift or the PC gaming market. 

  • Paranimal says:

    Honestly these two technology's benefit each other greatly; the PC side of VR is almost like a Frankenstein experiment many companies will be able to create motion control and interactive technology because of the openness of the PC platform.  It will almost certainly lead to new and better ways to play games in VR and Sony will follow suit.  On the PlayStation side Sony will bring VR to the masses, I'm predicting an explosion of consumer excitement when it finally launches.  This will also lead more devolopers designing games with VR in mind or just strictly for VR, and these games will be launched on both platforms.   Sony will make it very easy for people that are intimidated by PC gaming.  Oculus and PSVR benefit each other more than compete, Sony will have a hardcore and casual audience while the PC will have a strictly hardcore audience.  This will give developers more incentives to build for VR because of the wide number of people who will have VR.

    • Iambarryking says:

      No 'my VR platform is better than yours' rubbish, well said . Ultimately having choice will mean mass adoption and faster innovation cycles. We all win, regardless of platform we wish to use VR on.

    • drd7of14 says:

      Exactly right! Much like how consoles themselves tend to benefit PC, by allowing high-scale investments in AAA games, PSVR will help to great a mass-market install base that makes VR game development financially beneficial to Publishers. This is a good thing!

    • Shinobi says:

      I largely agree. However, I don't agree with the way you guys envision the PS4 solely bringing VR to the masses while PC VR is some obscure niche market. 

      This isn't based in reality. PC gaming is extremely popular despite the higher upfront cost. There are tens of millions of PC gamers. Look at reports of how much money PC gaming software generates. It dwarfs any single console. 

      Yes, PSVR is cheaper, but not drastically so. And it's selling to people that aren't used to spending much money on hardware. Especially not a peripheral that costs more than the console itself. PC gamers on the other hand would generally be spending much less than they spent on their PCs to get the Rift.

      PSVR will certainly help a lot to broaden the VR user base, but VR on PC will spearhead the whole movement and will also be a thriving VR market over the long term. Just as the PC is today for standard games. 

  • kniftagstuh says:

    @Henry Winchester or @thelimopit whichever floats your boat.

    "In fact, we reckon you could build a Rift-capable PC for about the same price as a PlayStation 4.

    You're looking at a setup with at least an Intel i5 CPU, 8GB of RAM and an Nvidia GTX 970 or AMD 290 graphics card, according to Oculus."

    Can you please provide me with the number of your hardware store because getting a pc with these specs, not forgetting the motherboard which i'll need, cpu cooler (since stock sucks) a decent power supply for about the same price as a ps4 sign me up.

    Sum up:

    The CPU recommended by occulus: Intel i5-4590 (socket 1150 srsly?) cheapest available 199,99 euro's

    The GPU EVGA GTX970 superclocked (normally i go for classified) 356,95 euro's 

    this one alone is the same price as a ps4

    Motherboard EVGA Z97 Classified (oh this pc will be outdated so fast aswell with ddr3) 279,99 

    Memory Kingston HyperX Beast 8GB 1600MHz DDR3  53,99 euro's

    Corsair RM650 80 plus gold certified power supply (only go for quality) 108,50 euro's

    Samsung 850 evo 250 GB (you're no gamer without an SSD) 98,-

    Western digital black 1TB (you're an idiot gamer if you go for blue) 77,-

    These are just basic components that you WILL need and I'm not even going over the top yet.

    Scythe Mugen 4    34 euro's

    Cases will vary on what you like do keep in mind the mother board i selected is an EATX so this is bigtower work
    Me i'll go for a danger den double wide 21 tower approx $360,- or a corsair obsidian 900D 380 euro's

    Don't forget about your software bro's windows 8.1 license about 80 euro's pro 100 now windows 10 license 120 pro 150

    I'm gonna leave the optical drive have fun with usb.

    Total of 1288,42 euro's without case
    I've been building gaming pc's for about 5 years now, custom orders and all. I don't do budget crap but hell this is budget crap for me.
    I can buy 3,7 ps4's for that so please once more i want the number of your computer store or hardware supplier.
    Even when i can get it from the factory supplier itself I'll still be able to buy 3 ps4's for the price i pay for a pc.

    • Shinobi says:

      Exaggerated prices. I could build a PC with a gtx 970 and i5 processor for around $800. 

      Besides, those specs are to ensure a great experience in even the most graphically advanced games. To just play the same kind of VR games as the PS4 will only require a much weaker PC than that. 

  • Hynesie11 says:

    I think the graphics from directx 12 will influence users in favour of oculus rift on a Windows 10 platform, ie; an Xbox, a Windows phone or a tablet or pc. Sony are restricted to one device. 

    • Gaderas says:

      PS VR has my vote due to its inevidible cracked contabylity with PC. Im very mutch under the asuption that not to many oculus rifts will work on a sony console howerver. 

      • Mythrintia says:

        No, its only for PlayStation, and I can't really trust someone that spells like you.

      • Shinobi says:

        There's no guarantee of that. And even if someone manages to do it, that doesn't mean there won't be issues. The Rift has better specs and will offer a more polished experience.

  • krzysztof81 says:

    Let's face it. They're both gonna fail. It's too expensive (especially Oculus, which requires a monster rig) and for the full immersion the processing power and the resolution is not quite there yet. Personally I think that VR tech is one gen too early, to be commercially successful. 

  • lolipedofin says:

    I will definitely get Morpheus. Simple really, I want to play Ace Combat 7!!

    Yea yea... you hate console exclusives, it's bad for the gaming ecosystem, yada yada yada. But all I can think of right now is how excited I am to try and play Ace Combat 7!! Oh dear lord I'm so excited.

    I hope they made the Morpheous compatible with PC though... I don't see any reason why they shouldn't make it happen. Consoles are now reaping profit from hardware sales after all.

  • CradlerofDeath says:

    Do yall remember the virtual boy?It was a gimmick than and is a gimmick now it will fail just like 3d was a failure at the movie theatres when they brought it back from the 90s when it failed as well....Won't be wearing some uncomfortable headset playing games no thanx and save myself about 300 bucks or more in the process...

    • Generalgamerguy says:

      The virtualboy is nintendo's bastard child, however i still remember when i was a little boy lets say around 20 years ago. My grandma took me to the technical museum in our town, when we arrived she suprised me with the Virtual Reality area they made. I got to stand in a space , they strapped on the vr gargantuan on my head and shoved a handsized thing with a couple buttons in my hand and i was ready to embark on my walk/jump only demo by using the buttons in an area from the game quake.  Not talking about graphics here since many fun experiences in the gaming industry was not always a pinnacle of graphics .   The point what i am tryin to make is as a kid i was soo impressed on how immersed i felt eventho my brain knew it was fake my body still reacted to what happened and now 20 years later i am stoked that i finally can have the experience in my own house ! Sure things can always be better and we humans are never satisfied as it seems we always have something to complain.

      Also got the samsung gear VR , in my opinion is just the glorified expensive version of the cardboard thing but it still was able to impress me as what they tried doing with it and that was with using a phone!

      In my opinion console gaming should and must never be compared towards pc gaming.

      It is true you can endlessly throw all the cash in the world to keep improving frames on the pc etc etc however a system that once cost you 400 - 1200 easily turns into 2500 - 3500 and then you still have to pay the rift.

      Also dont underestimate that the majority of ps4 owners bought the cam with the ps4, i for one am glad that i finally have some more use for it now psvr comes out.  

      As my budget is how it is psvr would be the choice for me because lets be realistic that 200 difference with rift is what makes it able to get a vr thing and have enough left to make it trough the month without starving ;)

      So without getting all too technical about it and just trying to be the general consumer type 

      A rich person buys rift

      A bum like me lacks the funds and is resorted to psvr (not making it less exciting in any way)

      That is my opinion.

  • ndjo7189 says:

    "In fact, we reckon you could build a Rift-capable PC for about the same price as a PlayStation 4.

    You're looking at a setup with at least an Intel i5 CPU, 8GB of RAM and an Nvidia GTX 970 or AMD 290 graphics card, according to Oculus."

    PS4 costed $349.99 at the time (now it's around 290$ with a game kicker). The graphic card itself costs $349.99 right now, so I'm assuming it cost at least as much if not more then. How in the world did the editor even calculate the price for a Rift-capable PC, when the graphic card for such a computer already cost as much as a PS4? Like seriously?

  • gun1agus says:

    Just build a sport center man. No room is bad for VR.

  • Jessadude says:

    I understand about hardcore gamers  wanting to argue, but since I'm a bit older  then when I was a dedicated gamer I  only have a  older laptop, no need for a full PC anymore but do own a playstation 4, my brother told me about vr and I couldn't believe him that it was coming out so soon let alone the 1st half of this year, I instantly when're to investigate and found playstation vr would be better for MY circumstance, I've swim a few of my mates and 8 out of 10 have a ps4 (whether they still play it or not?) but seeing my old mates how they have grown and have kids and don't really have time for the ps4 anymore, I have concluded after asking them that they will buy playstation vr, I said would you even play it?(to my mate who was a vivid gamer but family life has taking it's toll) he said probably not just buy it for the kids to keep em happy, so in the end it don't matter if you wanna play on PC or PS just go with the cheaper OR more enjoyable option for you and your family, all VR headsets are gonna make a killing in prices, so pick wat YOU want

  • crmanish says:

    I would like both to be honest. However, will go with Sony VR, as I already own PS4 and would welcome the idea of playing online battlefield 4 in VR. I bought samsung gear vr(made by oculus) but display quality causes lot of eye strain as it relies on Samsung device screens which in my case is S6 edge.

  • troopaDK says:

    "The computer itself needs to be capable of "running current generation 3D games at 1080p resolution at 75fps or higher," according to the Oculus site, which is a fairly modest requirement given the power of most modern computers. In fact, we reckon you could build a Rift-capable PC for about the same price as a PlayStation 4.

    You're looking at a setup with at least an Intel i5 CPU, 8GB of RAM and an Nvidia GTX 970 or AMD 290 graphics card, according to Oculus."

    What? A 970 gtx alone costs more than a PS4, a PC rig with a 970 gtx costs several times more than a PS4.

    • Shinobi says:

      $800 is not several times more than a PS4 costs. 

  • dann18 says:

    First thing first... useable vr is an vr with GOOD SCREEN AND LENSES!!! If both of it is still mediocore than forget it!! It will ruin your desire of immersiveness and makes you feel sick or headache... i have latest samsung gear vr... put ini on my latest samsung s6 edge plus with a Super Amoled tech stuff and....1440 x 2560 pixels screen resolution.. higher from thoose 2 new tech gadged..! And what did i get? I see clearly a pixel shape of the screenn!! Freakin ugly, its so grainny!!! No matter how high the resolution content is if its FILTERED WITH GRAINY SCREEN.... all is fucked up guys!!!.... so they should really seriuosly need to work with this PIXEL first... set a 4k screen as a minimum resolution and make sure THE LENSES not zooming enough to exploit the PIXEL SHAPE... 

    So.. i warned all the antusiast here, that you WILL BE DISSAPPOINTED... its not a consumer ready yet.. its not immersive yet, its not comfortable yet, and its not able to replace your high detailed tv nor immersiveness of a big projector cinema yet... Its STILL A TOY..

    if you like TOYS... the buy it.. if dont... just wait for the next 3 years... it will ready then....

    cheers.. :,)

    • drd7of14 says:

      Gear VR is exactly why the RIFT, VIVE, and PSVR exist. A dedicated device built from the ground up for VR is necessary.

      Using mobile phone screens as an example is bad, as they were not built to be VR devices. They are not meant to be viewed so closely. 

  • Tex says:

    "In fact, we reckon you could build a Rift-capable PC for about the same price as a PlayStation 4."

    I don't think that would be possible at all given the GPU alone would cost nearly as much as a PS4. Granted the performance will likely be better with 970+Rift, but the minimum cost will definitely be higher than PSVR + PS4.

  • alex1 says:

    I hate to be the pessimist, but don't get too excited people. As an Oculus DK2 owner I can say that the device is fun initially, but the resolution is simply no where close to what it needs to be for a immersive, enjoyable experience, and needs to be about double what it is now. At 1920x1080, it is the equivalent of looking through a screen door and is suitable for N64 quality games, not modern. Trying to read any font smaller than 18 is basically illegible guesswork.

    That said it is fun in small bouts once in a while before you get sick from pixels, motion blur, and chemical plastic smell! Lol.

  • Go0m3r619 says:

    These VR headsets prices ignore the more important addon. Either a PS4 or a higher end PC. VR will only be worth while in a few years when there's a standard in place and prices become more reasonable.

  • JBeasts says:

    You'very quoted in the article that you could build a PC capable of supporting the Occulus for about the same price as a PS4. The graphics card alone - the NVIDIA 970 costs over £250 and an Intel i5 processor costs anything from £200 +. So between the graphics card and processor, you're already well over £450 and that's without ram, the tower, a monitor, keyboards, a mouse etc. etc.. A split new playstation 4 1tb costs you about £350 and that's in a bundle with everything you need plus games... Where exactly did you get that idea from? Do you bother to fact check before you make such obviously off the wall comments? 

  • irlelec says:

    That VR devce is ok ,but the price is too high for the VR funs ,now in China ,shenzhen ,IEC released one VR with HDMI ,and just connect the device with the VR headset ,you can enjoy your VR freely ,any place and anywhere .Price only 200USD .Give you the real VR experience .you can contact irlelec dot com for more details


    lExperience all the stunning 3D immersive stereoscopic visuals

    lEnjoy 120 inch HD virtual image at 4 meter away privately.

    lIndependent Dual screens create incredible theater environment.

    lAdjustable pupil distance of the eyes for perfect watching.

    lIndividual Myopia Alignment fit different myopic eyes.

    lSelectable screen display at 100%,90%,80% of full size.

    lConform to HDMI & HDCP.

  • flying says:

    Just buy both, moronies!

  • vib_boy says:


  • Obiwanjacobe92 says:

    looking at buying a vr. Checked everywhere. Psvr for an all inclusive package to be able to buy and play is 934.00. oculus with a capable gaming pc the touch controllers ready to buy and play is 1000. It seems id be willing to pay the extra 66$. I'm just at a loss. I want a vr. But which one is a better experience if computer power, and money aren't an issue??

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