Field of view: Oculus finally makes room-scale tracking official

Your roundup of VR news, games and recommendations
Field of view: Oculus gets a room

Roll up, roll up, it's time for Field of view, our weekly VR roundup which gives you everything from news tidbits you may have missed to games and videos you can play in your VR headset.

Last week was dominated by the folks at Google, announcing that a standalone VR headset made by HTC Vive and Lenovo is on the way, but HTC itself kept the party rolling with the unveiling of its Link VR headset. We also explored how Oculus research is solving focus problems on the platform and soared through the skies with a virtual reality skydive.

For everything else, though, be sure to read on.

Read this: News tidbits and blips

Oculus officially adds room-scale tracking

After sitting in beta for some time, a new update for Oculus Rift software means that room-scale tracking with three sensors is now an official part of the platform. The tracking is now also able to support sitting and standing modes, allowing you to take part in a full range of experiences.

An app update has also added improvements to multi-sensor tracking, though this is currently still classified as experimental.

Deliver the VR babies

Exams can be a struggle, right? Well for midwifery students in Australia's University of Newcastle, this now involves using virtual reality. The program, which runs on iOS, Android and PC, is designed to help students transition from the classroom to the real-world, putting them in life-or-death situation without the pressure.

Topshop brings a waterslide to VR

In an admittedly confusing amalgamation of clothing, VR and water, high-street chain Topshop has announced it will be bringing the platform to its flagship store on London's Oxford Street. Shoppers will be able to race down a waterslide which snakes around the store, all while taking a virtual trip down Oxford Street itself.

Field of view: Oculus room-scale tracking becomes official

Yes we Cannes!

With the Cannes Film Festival back for another year, films elites were on hand to provide a glimpse into how they're using VR to get all creative. This year's highlight was from Alejandro G. Iñárritu, the Oscar-winning director of Birdman and The Revenant, who unveiled Carne y Arena - the story of Latin American immigrants attempting to cross into the United States through the Arizona desert when they are caught by U.S. authorities.

The film itself is a walking VR project that allows viewers to stroll around the desert (actually a sandy area the size of several volleyball courts) wearing Oculus Rift headsets.

Champions League in VR

After bringing football fans a slice of the virtual pie in this week's Europa League final, BT has also announced that the UEFA Champions League final will also be getting the treatment. Viewers will be able to take advantage of 360-degree streams through YouTube and in the BT Sport VR app, with seats available pitch-side or in the crowd. Just no heckling, yeah?

Get your virtual wallet out

Payment processing giant Worldpay is developing a way for shoppers to pay for things using their bank card while inside a VR environment.

Currently in the prototype stage, the platform would adopt Host Card Emulation (HCE) — representation tech which works in a similar way to the likes of Apple Pay and Android Pay — to recreate a real-world payment experience.

Watch this: Jump in a fighter jet

If you're looking to aid a fear of flying or just always wondered what slipping the surly bonds of earth in a fighter jet would feel like, here lies the answer. Take this three-minute journey flipping through the skies and come out potentially queasy but strangely eager for more.

Play this: Star Trek: Bridge Crew

After being teased almost a year ago at E3, Star Trek: Bridge Crew has finally hit Oculus, HTC Vive and Playstation VR headsets. The game is set in the Kelvin timeline surrounding the J.J. Abrams reboot, with players acting as a crew member of the U.S.S. Aegis and taking part in co-op situations. Maybe virtual reality proves to be the true final frontier.

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