Field of view: Daydream VR will be on 11 phones by the end of 2017

Your weekly roundup of VR & AR news, games and recommendations
Field of view: The week in VR & AR

We're back, it's Field of view and as you'll have noticed over the past few weeks, our own FOV has got a little wider - we're now covering the most interesting AR stories here too as we gear up for mixed reality visors and AR glasses.

This week we got our first look at Oculus' VR gloves in action with some mighty precise tracking. We went hands on and found out more about GoPro's new 360 action cam Fusion. And I played about in Facebook Spaces, its social VR app for Oculus, that now lets you broadcast live to Facebook.

Read this: News blips and tidbits

Google's big Daydream push

We know standalone Daydream headsets are coming but hey, Google didn't exactly set the world on fire with the Daydream View, there's still work to do to catch up to the Samsung Gear VR in mobile.

A big part of that is allowing more people to get in on the action and Sundar Pichai, Google's CEO, just announced that by the end of the year we'll have 11 Android phones which are Daydream compatible. So as well as some fresh Google Pixels, expect some new handsets to be launched supporting the platform. Plus Daydream support is coming to the Galaxy S8 and S8+.

Read this: The best Google Daydream apps and games

Fallout 4 VR coming to PlayStation VR

We knew it was coming to the HTC Vive but the much anticipated full VR game looks like it's coming to PSVR too, according to some retail listings posted on Reddit. The non VR version is already on PlayStation 4, Xbox One and PC. Bethesda's PSVR line-up is also set to include Skyrim VR, Doom VFR plus new titles No Heroes Allowed VR, Bravo Team and horror game The Inpatient.

Spielberg on VR - Part Two

Steven Spielberg, the man making the most exciting movie about VR right now (Ready Player One), can't make up his mind about VR. Back at the Cannes Film Festival in May, he said it was "dangerous" but at Comic-Con last weekend, he was more into humans getting to do "anything you can possibly imagine." Maybe Ernest Cline convinced him? Who knows.

Disney's Magic Bench makes AR social

Disney Research's new set up, which could lend itself to say I don't know theme parks and attractions, sits a bunch of people down on a (real) bench then uses a RGB camera and depth sensor to reconstruct the scene in 3D.

There's no headgear involved, the effect of interactive virtual characters comes via a display that mirrors them and the CG elements from a third person POV. There's spatial audio cues and haptic feedback from motors underneath the bench itself too - very clever, I want a go.

YouTube heads to Fuji Rock

YouTube is heading to the Fuji Rock festival in Japan's Niigata prefecture this weekend and will be posting VR180 videos of behind the scenes interviews with performers like Bjork, Lorde, Gorillaz and The xx. VR180? As the name suggests, it captures 180 degrees of the scene, not 360.

Watch this: ARKit's A-ha moment

I mean, come on. If you're not already excited about Apple's new platform and the awesome early ARKit efforts from devs, before it's even out for iOS, you will be after seeing this. It took Trixi Studios 16 weeks to animate and you will watch it at least 16 times in a row.

Play this: Blade Runner 2049

Got a Samsung Gear VR? Then stop reading this and download the new Blade Runner 2049: Replicant Pursuit game which debuted at Comic-Con last weekend in a crazy prop and costume filled installation. As for the VR game, it's free, the art looks beaut, you get to pilot a spinner in a replicant chase over a futuristic LAPD HQ, what's not to like. (Though, more seriously, do note that some gamers have felt a little queasy).

Also out for Oculus Rift, the Turtle Rock Studios title is the first of three Blade Runner VR games we'll see this year.





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