The Apple Watch's notifications are about to get dangerous. For fictional baddies who get in the way of your agent out in the field that is.
Bossa Studios, the UK indie studio which created the ridiculously popular Surgeon Simulator as well as the awesome new game I Am Bread has developed its first Apple Watch game. And it's not what you'd expect.
Instead of squeezing a smartphone game onto a smartwatch with limited input options, Bossa has created Spy_Watch which uses Apple's notifications system to let you communicate with and send instructions to a fictional agent. The story plays out over the course of the day with missions lasting a few hours at a time and at least a month's worth of missions to start off with.
You 'play' the son of a now deceased spy thrust into a clandestine world where your only ally is an analyst/spy-in-training. As your agent travels round the world, he (we're assuming it's a he) sends you text updates and asks for advice - he's a rookie and everyone else is dead. You're not Bond, you're M essentially.
You get a subtle 'taptic' vibration nudge, as you would with a text or call alert, from the Watch then you're presented with multiple choices to tap in the manner of a Telltale Games title or an old school text based adventure game. Complete missions to earn money, build up your agent's skills and expand your new spy agency.
It's a brilliant solution to the problem of how to game on a device with limited battery life, that you will only use for seconds at a time and that's on your wrist. Bossa Studios' COO Vince Farquharson told Wareable: "We are always among the first to try out new hardware like Oculus Rift, HTC Vive or the Apple Watch.
"We don't know if we've made the right type of game for the Apple Watch but we know we haven't made the wrong type - it's not a smartphone game for your wrist."
We'll have more details and pics of Spy_Watch as we get closer to the Apple Watch's official launch day on 24 April. We know at this stage that's it's a paid-for title but release date and pricing isn't quite finalised over at Bossa HQ just yet - the aim is to get the game out on launch day. We can't wait to play it.