1.3 billion mobile AR apps in use by 2019

Augmented reality is set to take over your smartphone, wearables and even your car
1.3 billion mobile AR apps in use by 2019

Like the look of the Magic Leap demo? Or playing Minecraft with HoloLens? It seems you're not alone as mobile AR apps are set to explode, according to Juniper Research's Augmented Reality 2015 - 2019 report.

The number of mobile AR apps in use is predicted to increase from just 184 million in 2014 to 1.3 billion by 2019.

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The majority of these apps are forecast to be used on smartphones, with tablets the second largest category, but head mounted displays - including smartglasses - also feature, as well as in-vehicle AR systems.

There's also real money to be made for app developers and publishers. Juniper predicts that AR apps will pull in revenues of $4.1 billion in 2019 with augmented reality games for smartphones taking the largest share as we're likely to spend $689 million on them in that year alone via 425 million downloads.

As for headsets and smartglasses, AR apps for these devices are expected to make just $29 million, by comparison.

Juniper notes that some major hardware - Microsoft's HoloLens, for instance - isn't likely to go on sale before 2017. Still, $7.6 million of that total is set to be made in AR games for wearables.

What kind of AR apps would you like to see being built for smartphones and smartglasses? Let us know in the comments.

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